[quote="vputz"]Heh... yep, you can see why I was pretty excited about it. And two-handed "move with orb, shoot with mouse" play works REALLY well too; it's the best of both worlds because you have the orb for fast coordinated motions and the mouse for precision sniping, with the spaceball's 12 buttons for weapon selection etc. [/quote]
You said in one of your earlier post about 2 handed playing with the Ball & mouse but I thought it would be a pain in the butt. Well... I was wrong. I tried playing HL2 tonight 2 handed, it really did work great and I like it Victor! Speed and precision is outstanding. Thank you for the tip!!
[quote="vputz"]Let me change the orbserial program to try and output what it's seeing for a ball data packet (or any packet). If we can get that working, great, otherwise I may well ask you to borrow your 5k and see, but I'm not sure we'll be able to get it going. [/quote]
Sounds good to me, if your orbserial program doesn’t work I’ll send the 5000k and you can keep it. I don’t have a use for it unless you want to do same testing with it later on.
[quote="vputz"]Note two minor things: don't turn on chording, and use a little caution with the sensitivity table, because it's already got an internal sensitivity curve. But if it feels like it's doing what you want, don't change a thing! [/quote]
I did play with the sensitivity tables and I see what you mean...it didn’t workout very well! It confused the ball and it didn’t know what to do (push forward on the ball and it would move sideways and lookup etc). It does like your latest “pitch and yaw threshold) values 0.00 in the “spaceorb.cfg” so I am leaving them the way they are.
As for chording, I wouldn’t know what to do with 144 button bindings? I have a hard enough time remembering 12.